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- Resume -


Professional Summary

As an experienced 3D Modeler with a demonstrated history working in the entertainment industry, I have provided exceptional service and support to any and all projects given. While helping to ensuring project completion, increase competence and performance, I hope to learn the culture of the company and about the individuals that work there.
 
 
Software Experience
 
 
*Adobe Photoshop CS6                       *Autodesk Maya 2016                    *Pixologic ZBrush 4R8
* Microsoft Word 2007                         *Corel Painter 10                            *xNormal V3.17            
 
 
 
(Other) Work History
 
Google (Randstad USA/ HCL America)                                                                      Bothell, WA (May 2016 - Current)
Visual Data Specialist I, II, Assistant Team/ Pod Lead:
*   Assist Team/ Pod Lead with Daily Task, included but not limited to:
*   Daily report of task and progress of team projects.
*   Attend meetings to provide feedback on project policies, and relay concerns and progress between team and project
     managers.
*   Delegate task as necessary to team members to complete projects.
*   Provide and confirm resources for creation of multiple events worldwide.
*   Review and adjust data in Google Maps software, based off of information provided by approved resources as align
     with quality control policies.
*   Train and review work of team members to ensure team quality control policies and workflow are implemented and
     maintained.
*   Pilot upcoming projects using Google Maps software in collaboration with engineers.
(Software used: Google Doc's, Google Sheets, Proprietary software.)
 
 
Nintendo of America (Aerotek)                                                                    Redmond, WA (October 2014 - October 2015)
Quality Assurance Associate:
*   Thoroughly tested video game software & hardware for bugs as instructed by program lead and engineers.
*   Took various approaches to uncover any potential issue in product(s) before the final version is released to the public.
*   Piloted variously applications to be tested/ implemented, while maintaining Nintendo's aesthetics.
(Software used: Microsoft Word, Microsoft Excel, Proprietary software.)
 
 
Independent Contractor (3D) Work History
 
 
Tek Syndicate, LLC                                                                                                           (remote work)- (January 2017)
Character Modeler - Created high-poly and low-poly 3D character based on client design for KickStarter game Zweihander.
(Software used: Maya and Zbrush.)
                                                                                            
Blaze Education                                                                                            Redmond, WA (February 2016 - May 2016)
*   Part Time 3D Instructor - Teach Basic to Advance computer 3D Modeling and 3D printing to various ages.
(Software used: TinkerCad, Maya, and Makerbot Desktop 3D printing software.)
 
Mckenzy Germain                                                                                                     San Francisco, CA - (January 2015)
*   3D Artist - Refined client design into a digital stencil and created a high-poly 3D model for 3D printing.
(Software used: Maya and Adobe Illustrator.)

 
Geoff Tuffi                                                                                       San Francisco, CA - (December 2013 - March 2014)
*   3D Artist - Designed, created, and textured numerous low-poly 3D Sci-Fi inspired architectural models for independent video game project.
(Software used: Maya, Adobe Photoshop, and xNormal.)
 
Adan Garcia                                                                                                                   San Francisco, CA - (April 2014)
*   3D Artist - Unwrapped  high-poly 3D Sci-Fi creature for 3D animated short.
(Software used: Maya.)
 
Mckenzy Germain                                                                                                San Francisco, CA - (May - July 2007)
*   3D Artist - Created several high-poly 3D characters based on client design for 3D animated short.
(Software used: Maya.)
 
Phoenix Online Studio (Silver Lining)                                                      (remote work) - (February 2004 - May 2006)
*   3D Artist - Created and textured numerous low-poly 3D props and miscellaneous characters for indie game 'The Silver Lining.'
(Software used: Maya and Adobe Photoshop.)
 
Shadows in Darkness (Panzer Elite)                                                                            Coral Springs, FL - (March 2005)
*   3D Artist - Created and texture various low-poly 3D buildings and tanks, based on real world tanks, for the windows game 'Panzer Elite.'
(Software used: Maya and Adobe Photoshop.)
 
 
Independent Contractor (2D) Work History
 
 
Kevin Smelt                                                                                                                   Redmond, WA - (December 2015)
*   Concept Artist - Created fantasy character design based on client description for independent video game project.
(Software used: Autodesk Sketchbook & Adobe Photoshop.)
 
H & T Dry Cleaners                                                                                                     Coral Springs, FL - (March 2007)
*   Graphic Designer - Created Logo for business store front in accordance to client specifications.
(Software/ skills used: analog media & Adobe Illustrator.)
 
Jason Patnode                                                                                                                 San Francisco, CA - (April 2006)
Illustrator - Created creature illustration featured in 'Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques.'
(Skills used: analog media)
 
Magewarfare.com                                                                                       (remote work) - (September - October 2004)
*   Illustrator - Created several fantasy card illustrations for online fantasy trading card game.
(Software/ skills used: analog media & Adobe Photoshop.)
 
George Clonts                                                                                                                 (remote work) - (February 2003)
*   Illustrator - Created an illustration of clients' original characters in accordance to client specifications.
(Skills used: analog media.)
 
North Hills Cleaners                                                                                                   Coral Springs, FL - (August 2002)
*   Graphic Designer - Created Logo for business store front in accordance to client specifications.
(Software/ skills used: analog media & Adobe Illustrator.)
 
 
Education
 
 
Academy of Art University                                                                                                                    San Francisco, CA
*    Masters in Fine Arts -  Animation & Visual Effects
 
Art Institute of Fort Lauderdale                                                                                                          Ft. Lauderdale, FL
*    Bachelors in Science - Media Arts & Animation 
 
 
 

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